![]() ![]() You know, the kinds of characters Martin has had no problem offing in the past. ![]() Here, key characters arrive on scene with the kind of stage presence that identifies them as mainstays. Episode 2 offers a taste of this, but with four more installments promised, I have trouble living in the present, focused on possibilities instead.Īrchitectural commentary aside, Episode 2 seems to have given the plot footing, with Episode 1 acting more as a prelude. If this character chooses not to help the Forresters, then that could change the trajectory of the story, perhaps even kill a key character. For example, NPCs have been continuously placing demands on another character who has the ear of a person in power. Telltale’s come to be known for its daunting decisions, and this one could put further onus on the player as his or her choices could directly affect another character he or she plays as. How much will I be able to say about a sister or brother, and will my difficult decisions impact the flow of storytelling for another character I’m about to play as in the next fifteen minutes? ![]() No other developer has attempted this and I can’t wait to see what Telltale does with this design choice. What’s fascinating is taking on different personas who make comments or lay expectations on protagonists the player has control over at other times. All characters are welcome additions and flesh out rumor from fact. New protagonists join the first-person ensemble while others’ arcs develop further. This maintains one’s attention throughout the episode, and also demonstrates Telltale’s ability to adapt to different writing styles, as this form of narrative has not been employed in other titles they’ve produced. The timing of each “segment” is excellent, as no one character hogs the limelight, and yet there’s enough interaction and storytelling to warrant moving on to the next. The method of storytelling solidifies in Episode Two, as players change perspectives as different Forresters throughout the episode. Those still on the fence about the series should know that Telltale’s quality writers who honor and respect the source material have captured the delivery and essence of HBO’s take on the novels. Whether this is a strength or weakness is entirely up to personal preference. Playing Telltale’s Game of Thrones series feels like experiencing a slightly interactive two-hour version of the TV show every two months. ![]()
0 Comments
Leave a Reply. |